In previous Design Logs we established that every Citadel craves Iridium, and they use their hired Legacies to bring more shards in by Tasking them. However, we have yet to expand on the actions a to which a Legacy can be tasked in order to collect those valuable shards. So over the next few Design Logs I’m going to be explaining the different Fantos Actions that are available to Citadels during the Fantos Action Phase.
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The Fantos Action Phase takes place at the beginning of each Citadel’s turn, after the player has drawn up to the maximum hand size from the Labor Deck (we’ll get into the Labor cards in another blog) and Un-Tasked all of the Citadel’s Legacies. During this phase a Citadel has the chance to perform ONE of 3 different Fantos Actions: Harvest, War, or Tribute. Today we’ll go over what it means to Harvest.
When a Citadel harvests, it Tasks one, some, or all of its Legacies to mine the Iridium fields for precious shards. This occurs in 4 steps:
- The Citadel gathers its work force. It does this by Tasking as many of its currently Un-Tasked Legacies as as it wants to send to the iridium fields. (Remember: once a Legacy is Tasked, it remains so until the beginning of the next turn, so be careful with Tasking. You may not want to leave your Citadel undefended.)
- The Citadel tallies its Base Harvest Score. This is done by adding up the sum of the Harvesting Stats on each of its Legacies tasked to the Harvest. The Harvesting Stat is the number on all Legacy Cards next to the Harvest Icon, which is identified as a mountain with 3 shards hovering above it.
- The Citadel performs one roll of the Shard Die for each of the Legacies tasked to the Harvest. (It’s also important to note here that Legacies may hire Laborers from the Citadel’s hand to boost their Harvest score any time before they establish their final Harvest Score.) The rolled total is added to the Legacies’ base Harvest Score to create the Final Harvest Score.
- Once the Final Harvest Score is tallied, the Legacies then Harvest the shards to bring back to the Citadel. The Final Harvest Score translates to the number of shards gained from The Trove. Shards are added to the Citadel’s stockpile.
Here’s an example:
A Citadel tasks its Bowman and Cook to Harvest.
The Bowman has a Harvesting Stat of 2 and the Cook a 2, giving a total of 4 for the Base Harvest Score.
The Citadel then rolls the Shard Die once for the Bowman, and once for the Cook, resulting in a rolls of 1 and 2. These two numbers are added to the Base Harvest Score of 4, giving the Citadel a Total Harvest Score of 7.
The Citadel takes 7 Shards from The Trove and adds them to its stockpile.
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Who knew mining could be so simple, right? In our next log, we’ll review everyone’s favorite pastime, War.
Until then, keep playing games and making mischief.
-Travis Watkins, Leader of The Imps
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Savage Planet: The Fate of Fantos is now in the playtesting phase. If you would like to join our growing group of playtesters, please contact us on Facebook or send us an Email with answers to the following questions.
- Your experience as a playtester.
- The average size of your gaming group on any given game night.
- What types of games you typically tend to enjoy the most.
- Your physical location.
- The days with blocks of time that you are usually free to play.