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Fate of Fantos: A Closer Look at Labor!

In Fate of Fantos, additional resources are called “Labor” and must be paid for by the Legacies that have been hired by the game’s Citadels (the players), using the Legacies’ Iridium Shard currency. Legacies “spend” their Shards on Labor by transferring the currency to the planet’s Trove. There are a total of 54 Labor cards (33 unique) included in the game. Each Citadel begins with a hand of 5 randomly dealt Labor cards. This hand is kept secret from others, and the Citadel can use its untasked Legacies to pay for in-hand Labor as needed, during the Phase Condition specified on the bottom left corner of each Labor card. (Labor can even be played out of turn, during other Citadel’s phases.) Once paid for by an untasked Legacy, Labor takes effect immediately and can be assigned/given to any Citadel or Legacy to use, unless otherwise noted – even to a tasked Legacy and/or a Legacy that has been hired by another Citadel. Labor cards are one-time use only and must be discarded after being played, unless the card notes that it should be “attached” to a Legacy. Once assigned to a Legacy, attached Labor continues to give resources to that Legacy and/or its Citadel, until the Legacy is discarded for any reason (at which time the attached Labor is discarded as well), or another card or ability is played that cancels the attached Labor. During each Citadel’s turn, there is a chance to both draw up and discard down to keep in-hand Labor fresh and ready for use.

Playing Labor strategically, for your own advancement and/or to help or hinder other Citadels, can alter the fate of Fantos in countless ways. Use your Legacies to manage your Labor wisely, and you will increase your chances of attracting Zodraz’s favor in the end!

Take a closer look at all of the Labor included in the game (click on the images to view them larger):

A Time of Peace – Spend 3 Shards from one of your untasked Legacies to play this card and cancel any War. (1 card)

Alms – During any Secondary Actions Phase, you may have one of your untasked Legacies play this card to help any Citadel that is falling behind. In case of a tie or ties: If there is a tie for the Citadel with the most Shards in its Reserve, each with the most must give 1 Shard to the one with the least. If there is a tie for the Citadel with the least Shards in its Reserve, the one with the most must give 1 Shard to each tied for least. If there are ties for both the most and the least, each Citadel tied for the most must give 1 Shard to each Citadel tied for the least. (1 card)

Bled Dry – Spend 2 Shards from one of your untasked Legacies to play this card and cancel any Tribute. (1 card)

Camp Followers – During any War, spend 1 Shard from one of your untasked Legacies to play this card and task one of your currently untasked Legacies to collect Shards for your Reserve from the warring Citadels’ Reserves. (1 card)

Clever Ruse – You may have one of your untasked Legacies play this card to instantly cancel any roll of the Shard Die and force a re-roll. (3 cards)

Consecrated – Spend 3 Shards from one of your untasked Legacies to play this card and add 5 to any Legacy’s Tribute Stat for one action. (1 card)

Council – Spend 2 Shards from one of your untasked Legacies to play this card and add 3 to any Legacy’s Tribute Stat for one action. (2 cards)

Duel – During any Secondary Actions Phase, you may have one of your untasked Legacies play this card to challenge any other Legacy to a Duel. Dueling can be a good strategy to weaken a powerful Legacy, and/or it can be used as a way to refresh the Shards on your Legacy if they are running low. (5 cards)

Envoy – Spend 1 Shard from one of your untasked Legacies to play this card and allow any Citadel to roll the Shard Die 2 extra times when defending against War, IF the Citadel has not tasked any of its Legacies to aid in its defense. (1 card)

 

Faith & Fervor – Spend 3 Shards from one of your untasked Legacies to play this card and add 5 to any Legacy’s War Stat for one action, including Duel. (1 card)

Full Stores – Spend 3 Shards from one of your untasked Legacies to play this card and add 5 to any Legacy’s Harvest Stat for one action. (1 card)

Hearth Tax – Spend 2 Shards from one of your untasked Legacies to play this card and add 3 to any Legacy’s Harvest Stat for one action. (2 cards)

Hogs of War – Spend 3 Shards from one of your untasked Legacies to play this card and increase the War Stat for all of your warring Legacies to 3 during the current War. (1 card)

Hunting Party – Spend 4 Shards from one of your untasked Legacies to play this card and double the Harvest Score of any Harvest, IF the harvesting Citadel has only tasked one Legacy to the Harvest. (1 card)

Intrigue – Spend 1 Shard from one of your untasked Legacies to play this card and add 1 to any Legacy’s Tribute Stat for one action. (3 cards)

Journeyman – Spend 1 Shard from one of your untasked Legacies to instantly attach this card to any Legacy, which adds 1 to that Legacy’s Harvest Stat for as long as it is attached. (2 cards)

Kolath’s Paw – Spend 1 Shard from one of your untasked Legacies to instantly attach this card to one of your Legacies, which discounts all of your Citadel’s Legacy hires by 1 Shard for as long as it is attached. The discounted Shard is paid to the hired Legacy from the Trove. (1 card)

Mill Fee – During any War, spend 1 Shard from one of your untasked Legacies to play this card and task one of your currently untasked Legacies to collect Shards for your Reserve from the harvesting Citadel’s Reserve. (1 card)

 

Misdirection – During any Secondary Actions Phase, spend 3 Shards from one of your untasked Legacies to play this card and weaken all of the other Citadels’ Legacies. (1 card)

Mishap – Spend 2 Shards from one of your untasked Legacies to play this card and instantly Disable any Legacy. (2 cards)

Noble Lineage – Spend 1 Shard from one of your untasked Legacies to instantly attach this card to any Legacy, which adds 1 to that Legacy’s Tribute Stat for as long as it is attached. (2 cards)

Orb of Azsasek – Spend 4 Shards from one of your untasked Legacies to play this card and instantly Disable a Legacy of your choice from each other Citadel. (1 card)

Pagehood – Spend 1 Shard from one of your untasked Legacies to instantly attach this card to any Legacy, which adds 1 to that Legacy’s War Stat for as long as it is attached. (2 cards)

Pilgrimage – You may have one of your untasked Legacies play this card to help you hire a valuable Legacy for less cost than usual. (1 card)

Raid – During any Secondary Actions Phase, spend 2 Shards from one of your untasked Legacies to play this card and take 2 rolls of the Shard Die. Then, force another Citadel to transfer the rolled total from its Reserve to your Reserve. (2 cards)

Revolt – Spend 3 Shards from one of your untasked Legacies to play this card and cancel any Harvest. (1 card)

Shell Game – Spend X Shards from one of your untasked Legacies to play this card and instantly cancel any one Labor card as it’s being played or while it’s in play, including “attached” Labor. X is equal to the cost of the cancelled Labor. (4 cards)

 

Siege Works – Spend 2 Shards from one of your untasked Legacies to play this card and add 3 to any Legacy’s War Stat for one action, including Duel. (2 cards)

Skull of Lodan – Spend 2 Shards from one of your untasked Legacies to instantly attach this card to any Legacy. For as long as it is attached, the Legacy’s Citadel may task this Legacy after any Duel to discard the loser of the Duel, if the Legacy is not already tasked to something else. (1 card)

Supply Line – Spend 2 Shards from one of your untasked Legacies to play this card and instantly take 2 extra rolls of the Shard Die. (1 card)

Thacko – You may have one of your untasked Legacies instantly attach this card to any Legacy. For as long as it is attached, this Legacy may spend 1 Shard to add 2 to any of its Fantos Stats for one action. The Shard must be spent before the Legacy is tasked and the effect cannot be compounded by spending more Shards. (1 card)

Well Rested – Spend 1 Shard from one of your untasked Legacies to play this card and instantly untask any currently tasked Legacy. Depending on your strategy, you may use this to relieve one of your own Legacies, or you may use it to mess with another Citadel’s plans by untasking one of their Legacies in the middle of an action. (3 cards)

Zradas – Spend 2 Shards from one of your untasked Legacies to instantly attach Zradas to one of your Legacies. For as long as it is attached, your Citadel’s voting power is greatly enhanced; any Citadel that opposes your vote during a Diplomacy Trial must give 3 Shards to your Reserve. However, you must vote first. (1 card)

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This completes our inside look at all 3 of the card types included in Savage Planet: The Fate of Fantos. Be sure to check out the Legacy and Trial cards, too!

January 3, 2018